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Peg Solitaire is a puzzle game for one person. It is played with a board
containing a number of holes each of which can accommodate a single peg. The
game begins as depicted below with all holes except the central hole containing
a peg.
The player must move from this starting configuration to the target position
using only legal moves. The target position in the standard game consists of an
empty board except for a single peg in the central hole. A legal move consists
of a jump by a peg taken from an occupied hole over a single adjacent occupied
hole and into an unoccupied hole. The peg jumped over is removed from the board.
A Java applet to play the Solitaire with a number of alternative starting
configurations is available here .
The game has a long history and been popular for many years but most people are
familiar only with the standard game and are unaware of the many variations and
modifications and the rich underlying mathematical theory. The Ins and Outs
of Peg Solitaire by John D.Beasley (Oxford University Press, 1992) is a book
that aims to rectify this situation. Beasley brings together in one place a
thorough survey of the mathematical results known at the time of writing and
presents analyses and discussion of a host of closely related puzzles.
One interesting modification proposed by Beasley is Unconstrained Peg
Solitaire in which any integer number of pegs, positive, negative, or zero
are allowed in each hole. It is not necessary therefore for moves to originate
from occupied holes or to terminate in unoccupied holes. A typical sequence of
moves beginning with four adjacent pegs may be represented as follows:
{1,1,1,1} ® {1,0,0,2}
® {1,1,-1,1} ® {0,0,0,1}
In this sequence a peg is transferred from position two to position four and
back again and finally a peg is transferred from position one to position three.
At each move we reduce the peg count in the intermediate position by on unit.
The objective of the game as with standard solitaire is to move from a starting
configuration to a target position, if possible, using only legal moves. A Java
applet to familiarise the reader with the game is available here .
The order in which a winning set of moves is carried out does not matter in the
unconstrained game and the problem of finding a solution may be formulated as an
integer program. Four sets of integer variables are defined, that is, the number
of northerly, southerly, easterly and westerly moves to be made from each
location on the board. Constraints are needed to ensure that no moves terminate
off the board and to ensure that the required target position is consistent with
the initial configuration and the moves constituting a solution. Since each move
reduces the total peg count by one unit the solution must be reached in exactly
n-p moves where n is the peg count in the initial configuration
and p is the peg count in the target position. An Excel spreadsheet implementation of an IP model may be downloaded here.
An elegant model of this puzzle proves to be elusive due to the awkward shape of
the board and the IP formulation using mathematical notation is cumbersome. In
fact, this is one of the few problems the author has come across where a
spreadsheet approach seems to be more convenient than a modeling language.
Readers who disagree with this are invited to submit their own algebraic
formulations.
Beasley also considers Fractional Unconstrained Solitaire in which
fractional moves are allowed and holes may contain fractional numbers of pegs.
This is clearly a linear program since the decision variables no longer need to
be integer valued.
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INFORMS
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To reference this paper, please use:
Chlond, M.J. (2002), "Unconstrained Peg Solitaire" INFORMS Transactions on
Education, Vol. 2, No. 3,
http://ite.informs.org/Vol2No3/Chlond/
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