| Abstract
We use a simple probabilistic decision problem
as the basis for a three-hour exercise taught jointly by faculty
from organizational behavior and management science. The exercise
requires students to commit to a decision, and then defend
their decision to other students. The problem is counter-intuitive,
hence the bulk of students make an incorrect decision. This
provides insight regarding irrational decision making behaviors,
experiential learning of important organizational behavior
topics, and an enhanced perspective on the value of analytical
techniques. We use a simple probabilistic decision problem
as the basis for a three-hour exercise taught jointly by faculty
from organizational behavior and management science. The exercise
requires students to commit to a decision, and then defend
their decision to other students. The problem is counter-intuitive,
hence the bulk of students make an incorrect decision. This
provides insight regarding irrational decision making behaviors,
experiential learning of important organizational behavior
topics, and an enhanced perspective on the value of analytical
techniques.
Motivation for the Exercise
One of the key drivers in business school management
science education is integration with other functional areas
(Winston, 1996, Carraway and Clyman,
1997, Jordan et al., 1997,
Powell, 1998). Leading management science
survey textbooks such as Ragsdale (2000)
and especially Winston and Albright (2001)
have many examples from finance, marketing, economics and
operations management.
Organizational behavior is a required component
of most MBA programs. Organizational behavior systematically
studies "individual, group, and organizational processes"
(Greenberg and Baron, 1995). The
field examines the "attitudes and behaviors of individuals
and groups in organizations" and "provides insight about effectively
managing and changing them. It also studies how organizations
can be structured more effectively and how events in their
external environments affect organizations." (Johns and Saks,
2001).
Students sometimes acquire the misleading impression
that organizational behavior is a "soft" field because many
course elements are taught using discussion-based case methods
or experiential exercises, and this approach does not always
do justice to the highly empirical basis underlying the development
of key concepts. By contrast, management science pedagogy
stresses the tool and techniques of problem-solving but does
not usually embed such practices in a context in which human
behavior might have enormous consequences for decision outcomes
and quality. Each field asks different questions, studies
particular sets of problems, publishes within its own niche,
and speaks its own specialized language.
Collaborations between the organizational behavior
and management science fields are rare. The fields occupy
silos that rarely meet in the classroom. Despite the importance
of organizational behavior to business programs, we are aware
of no teaching materials that integrate it with management
science. We came to collaborate because we taught in an unusual
MBA program that promoted flexibility and exchange among disciplines.
This program required frequent team meetings among professors.
It was during these meetings that we both saw the potential
of this exercise for advancing key ideas about decision-making
within our respective disciplines. This exercise has been
repeated four times - twice for full-time MBA students, once
in an Executive MBA program, and once in an academic conference
of organizational behaviour scholars -- and the results have
been very similar.
Benefits of the Exercise
Because management science and organizational
behavior both address decision making, there should be many
opportunities for integration. We present an experiential
exercise that integrates organizational behavior and management
science in the context of a simple stochastic decision problem.
The goals of the exercise are to:
- draw out and identify irrational behaviors that managers
exhibit in the face of decisions to help students diagnose
the types of conditions, problems, settings, and individual
characteristics that might result in poor decision-making.
- give students an experience of organizational behavior
topics such as escalation of commitment and judgment under
uncertainty
- establish the value of rational analysis as an arbiter
of complex decisions
The exercise is superior to our prior lecture-based
approaches of teaching organizational behavior because it
gives students an actual experience of irrational decision-making,
escalation of commitment, and judgment under uncertainty.
The unique benefit for the management science course is that
this exercise provides a situation where quantitative analysis
leads to significant, immediate resolution of a vexing problem
about which students come to care passionately. We know of
no better way to achieve these benefits.
This exercise uses the well-known Let's Make
a Deal problem. (An Annotated Selected Bibliography for this
problem is in Appendix E.) We emphasize that we use this particular problem
not because of any innate interest it may hold. We use it
because it is easy to understand, yet strongly counter-intuitive,
thus providing an effective vehicle to induce irrational behaviors.
It is these irrational behaviors, and the use of rational
analysis to counter them, that are the core of this exercise.
A game-show contestant (the student) is offered
the choice of three doors. Behind one is a car; behind the
other two doors are goats. After the contestant chooses a
door, the host reveals a goat behind a door the contestant
did not select. The host asks the contestant whether he or
she will stay with the unopened original choice of door or
switch to the remaining unopened door. Almost all students
prefer to stay with their original choice of door. Not only
do they prefer this alternative, but they strongly argue that
they are either equally likely, or even more likely (because
they believe in intuition) to win by staying with their original
choice. These students are wrong. The mathematically correct
answer is that switching is the winning strategy two out of
three times. (See the Annotated Bibliography for references
on the game and its ability to fool even professional statisticians.)
Because the exercise hinges on the ability to explain
the problem, it is effective with students who have had prior
exposure to it. Although they might recognize the right answer,
they still struggle to understand it.
One of the intriguing benefits of running this
simple exercise in a classroom setting is that many students
become more and more deeply entrenched in their commitment
to staying with their original choice of door. Rather than
seeking to solve the problem using any of the management science
techniques they might have learned earlier in the degree program,
they become deeply convinced that they are correct and that
no verification is required. At this point, which usually
takes less than an hour, we have simulated a genuine escalation
of commitment to a losing course of action. As Ross and Staw
put it, "Much of organizational theory can be reduced to two
fundamental questions -- how do we get organizations moving,
and how do we get them stopped once they are moving in a particular
direction?" This second question is particularly relevant,
given that a series of empirical studies has documented the
tendency of individuals to become "locked into losing situations"
(1992). Ross and Staw measured the
cost of this persistence in one mega project alone, the ill-fated
Shoreham nuclear power plant, as being over $5 billion. The
determinants of escalation behavior may be found in the nature
of the project, the psychology of the decision-makers, the
social context, and the organizational factors surrounding
the project (Brockner, 1992). Within
this literature are such concepts as sunk costs or opportunity
costs, calculations of risk and reward, the political nature
of relationships and obligations, and the various decision-making
traps into which humans frequently though inadvertently fall
(the latter described in the landmark article by Tversky,
and Kahneman, 1974).
To be able to create the conditions leading
to escalation of commitment, to have students actually feel
it in a very personal way, and then to be able to guide a
class out of a trapped situation through the use of techniques
they already know -- this is the essence of the exercise.
After the experiential portion of the exercise
is over, students are given the opportunity to examine the
rigorous empirical and theoretical literature in both organizational
behavior and management science. Instead of simply debriefing
the exercise and closing it down, we encourage students to
explore some of the classic articles in two fields. Although
the classroom portion of the exercise takes less than one
day, the learning continues through the guided assignments
we created for use over the next weeks.
Because we used this exercise with both full-time
MBA and Executive MBA classes and tested it in a major university
teaching conference, we anticipate it could be successfully
used in any post-graduate business program. We hypothesize
this exercise could be useful with undergraduates.
Structure of Exercise
The exercise is done in a 3-hour session taught
jointly by an organizational behavior professor and a management
science professor. To prepare for the exercise, the organizational
behavior professor gives the students a short assignment a
few days before the joint class. (We purposely distribute
the assignment in the organizational behavior class. We want
students to see for themselves the limitations of intuitive,
non-quantitative analysis, and we want them to experience
their own tendency to think inside the silo of a given course.
An interesting extension to the research on defective group
decision-making would be to contrast the outcomes of the exercise
had it been assigned in a management science class versus
an organizational behaviour class. To what extent does the
context influence the decision processes employed?) Students
hand in their written solution to the problem just prior to
the joint exercise. The assignment is in Appendix A. Examples
of written feedback from the organizational behavior professor
on the written assignment is in Appendix B.
At the conclusion of the voting, each student
has publicly selected one of three groups:
- STAY: It is best to retain one's original choice of door.
- INDIFFERENT: It doesn't matter if one stays or switches
- SWITCH: It is best to choose the other unopened door.
It is important for planning this exercise
to appreciate that about 70 percent of students will hand
in assignments that argue for staying, 15 percent are indifferent,
and a maximum of 15 percent will opt to switch. Because at
least 85 percent of students initially get the answer wrong,
the exercise itself generates enormous controversy.
We inform students that the class needs to
reach agreement on the correct answer. Students are formed
into groups of three to five like-minded voters. We provide
each group with blank transparencies and markers. We instruct
the groups to meet for 20 minutes. Their task is to create
a presentation to persuade other students that their answer
is correct.
Each group gives a 2-5 minute presentation
using an overhead projector. Presentations are followed by
extensive and highly energetic discussion. Eventually, analysis
is brought to bear on the problem and most students are persuaded
of the correct answer. Thoughtful facilitation is required.
Important Information About the Game
There is one correct answer. Other answers
are wrong.
The game show host always offers you
the opportunity to switch. This is different than the old
"Let's Make a Deal" television game show, where the host (Monty
Hall) would choose to offer the switching opportunity conditional
on the door originally chosen. Such a situation hinges on
a subjective assessment of the host's behavior and lacks a
mathematically correct answer.
This is one of those unusual situations where
thinking outside the box is undesirable-there is sufficient
challenge within the box. For example, one can't detect the
second goat by observing the behavior of the first goat. Nor
can one entice the goats with pheromones or imitation goat
sounds, etc. (creative answers that we actually received from
our students).
Details of the Exercise
Duration: A minimum of three hours is
necessary to allow full debate. We usually allocate three
hours and find that students continue arguing and discussing
the simulation long after the class is over.
Setting: We use a case-style classroom
that is suited for class discussions. In the front of the
room there is an overhead projector. A computer attached to
a projection device is located discreetly near the front of
the room. The computer is connected to the web, and is running
in a web browser a computer simulation of the game. (See the
"Let's Make a Deal Applet" in the Resources section below.)
The students are not allowed to see the computer screen until
the appropriate time. The professors have props hidden for
later use: 4 toy goats and 2 toy cars.
Commitment: We want the students to
commit strongly to their answer-preferably the wrong answer-in
order to give them a personal experience of escalation to
commitment. To achieve this, we force the students to commit
to an answer in writing, then vote publicly, and then group
like-minded students together with the task of persuading
others. Because one of the goals of the exercise is for students
to actually experience entrenchment and escalation of commitment,
we purposefully avoid grouping students of different opinions.
(There might well be different outcomes if the groups were
organized to reflect a diversity of opinion rather than unanimity.
Organization behaviour researchers could easily adapt this
exercise to test for the effects of diversity of opinion on
group dynamics and decision outcomes.)
Vote: Since the assignment is to decide
whether it is best to "stay" or "switch", we initially vote
on these two choices. We let the option of "indifferent" emerge
during the voting process. (We don't present this option because
we want students to discover the richness of the problem on
their own, and we want them to observe their switch/stay choice
when faced with indifferent alternatives.)
Presentations: We provide transparencies
and pens for the students. The students huddle in break-out
rooms, study carrels, corners of the classroom, or the hall
to discuss and prepare their transparencies. Upon the students'
return, we have each group present briefly. We have the "stay"
groups present first, followed by "indifferent", followed
by "switch". This helps entrench the wrong ("stay") answer,
and minimizes the risk of a uniquely persuasive "switch" presentation
persuading the class before they have had a chance to engage
in unstructured debate. (This debate is where the strongest
personal learning seems to occur.)
Debate: The debate is intense and unstructured.
Students will go the front to present new material, break
into ad-hoc groups, wander the room looking for others to
talk to, or even give up and read the newspaper. (These personal
reactions are all points to bring out in the debriefing.)
We have filmed the exercise, and encourage the use of visual
records for later debriefing. The debate is emotional and
intense. Each individual will likely exhibit the personal
behaviors they engage in under stress-withdraw, act aggressive,
talk without listening, etc. (This is pointed out during the
debrief, and we suggest to them that they reflect on their
reaction after the exercise.)
Generally some students change their mind from
"stay" to "switch" but many do not. Eventually when the debate
gets completely stuck we point out that they have become a
classic "deadlocked board of directors" and work with them
to resolve the issue by encouraging some sort of analysis.
Analysis: Students can easily play the
game using scraps of paper. Students can easily analyze the
game using enumeration. However, in our experience, the class
is resistant to performing analysis or doing experimentation.
We generally have to push the class to do experiments or analysis.
One way to get a discussion of analysis started
is to use the props and start quietly simulating the game
in a corner of the classroom. Those students not engaged in
the arguments will notice something is going on. This sets
up the idea of doing experimentation/simulation.
Computer: The computer is running a
Java applet that simulates the game. We discretely reposition
the computer so that it is visible to students who have chosen
to walk up to the projector during the Debate phase. Eventually
a student will notice the game and start clicking on it. The
provenance of the simulation is unknown to the students-it
could be a plant, or it could be programmed wrong. However,
the simulation can be very persuasive. This leads into debriefing
points about not believing "black boxes", and the power of
simulation and data for resolving conflict.
Facilitation: Initially facilitation
is very light. We want the students to commit emotionally
to their answers. We want them to experience "escalation of
commitment" and become entrenched in their answers. We want
them, not the faculty, to have responsibility for the debate.
We resist their calls to referee the debate. If they suggest
that expert opinion should be called in, we decline, and remind
them that in the real world experts can disagree; they need
to sort it out themselves.
Once they are entrenched, we need to help the
class dig out. The tools for digging out of an entrenched
position are experimentation and analysis. We do not allow
the easy option of simply taking a vote and letting the majority
decide. The challenge is to get students to start analyzing
and experimenting. The props (goats and cars) can be used
to start some students playing the game. Side conversations
can be used to get other students enumerating the game. The
computer applet can be used to get students to use a computer
simulation of the game.
Once the experimentation/analysis gets underway,
the class will start to converge on the correct answer. We
don't need for them all to agree because our discussion goals
relate to the process of individual and group decision-making,
not the analysis required to get the right answer.
Facilitators need to be prepared for a fractious
class. Students have verbally attacked the game and verbally
attacked the professors for working "against the class".
Debrief: Because of the emotional nature of
the exercise, it is important to do at least some debriefing
before the end of class. We take a 10 minute break before
the debrief to make it clear that the Debate phase is over,
and give emotionally charged students a chance to calm down.
We start with a few opening remarks, and then let the students
start the debrief. We make a point of touching on the following
issues during the debriefing discussion:
- acknowledge that this is not what they expected
- thank the students for their efforts in a very difficult
exercise
- make a point of appreciating the contribution to the class
of individual students who did things they might be regretting-this
is a valuable teaching to the class
- discuss the readings on escalation of commitment in light
of this experience
- explore their reaction to the computer simulation, whose
provenance and accuracy is unknown
- in light of the previous point discuss the power of simulation
and data for persuasion
- remind them of the simplicity of the exercise and the
richness of the reaction to it
- discuss their emotional responses throughout the exercise
In addition, we guide students through structured homework-based debreifings. Appendix C shows example homework questions for the organizational behavior class, and Appendix D contains example homework questions for the management science class.
Students with Prior Knowledge of the Game
Because this game is well known, some students
may have some prior knowledge of the game. Such students can
be segregated and act as observers, or allowed to play the
game. We ask that these students disclose their prior knowledge
in the assignment that is handed in prior to the start of
the in-class exercise.
Prior knowledge of the game seems to pose less
difficulty than one might expect. First, some students with
prior knowledge recall the wrong answer. They receive a powerful
lesson about the limitations of received knowledge, and fall
into the trap with the bulk of the class. Second, most students
with prior knowledge do not understand why the answer
is correct. They still struggle to understand and explain
why it is correct. Finally, any students with prior knowledge
who are technically astute enough to understand why the answer
is correct will learn that being right is nice, but is not
sufficient for a manager. One must be able to persuade others.
For some technically skilled students, this can be a vital
learning experience. In a particularly fractious class of
30, one student arrived at the correct answer and presented
it well in front of his peers. He was articulate, logical,
and accurate. Students heckled him, shouting "loser, loser"
despite his best efforts.
We have tried it both ways, having students
with prior experience serve as observers, and alternatively
take part as participants. We prefer to include all students
in the game. The key learnings of the game come from the experience
of personal reactions and group dynamics, not from the articulation
of the correct answer. We believe that any students with prior
knowledge learn more if they experience the game rather than
observe it. Having students with prior knowledge of the game
does not seem to harm the learning of the other students.
Analytical Skills That Can Be Used to Find
the Correct Answer
Students have multiple techniques they can
use to solve this problem. The exact mix of available techniques
depends on prior preparation and the content of the management
science course.
- Decision Trees
- Exhaustive Enumeration (equivalent to a decision tree)
- Monte Carlo Simulation in a computer
- Repeatedly Play the Game (Experimentation)
- Argument by extreme case (You have 1,000,000 doors, the
host opens 999,998 doors with goats)
Why is This a Powerful Exercise?
After learning via the case method, experiential
exercises, and other hands-on approaches, many students (particularly
MBA students) persist in making the following excuses for
poor performance:
- if I had more time…
- if I had more information…
- if the instructions were clearer…
- there was so much information that I couldn't
sort it out…
- if I could have worked alone rather than in a
group
- if I could have worked in a group rather than
alone
- the statistics were so complicated
The delightful aspect of this exercise is that
it is so simple: so easily tested through experimentation,
with a large variety of methods that could use logic and reasoning,
any one of which would result in the correct answer.
The frustration of this exercise is that students
prematurely develop an intuitive answer which is wrong, and
refuse to employ any analytical tools to test their intuition
and instead devote their energies to justifying their wrong
answer. The problem is significant because of the light it
sheds on human nature, the limitations of rational models
of decision-making, and the resistance to information that
contradicts our intuitions.
Even for those students who recall from previous
experience what the correct answer is, they in general are
unable to explain why the answer is correct. Thus the exercise
remains suitable for long-term use.
There is an additional benefit for the Organizational
Behavior class. Students sometimes complain that the OB class
lacks rigor because there is often no "correct" answer to
an organizational issue. This exercise has one mathematically
correct answer, and the students cannot rationalize that a
wrong answer was somehow valid in an appropriate context.
Student Feedback
Student feedback is mixed. Students are most
positive in classes in which the original (incorrect) answer
does not count greatly towards grades. The first time we offered
the exercise, we erred in assigning ten percent of the final
grade in the organizational behaviour course towards the initial
answer (stay or switch, and the justification). We wanted
students to take their initial assignment seriously. This
didn't work well. Given that most people arrive at the wrong
answer, students had a legitimate grievance when this counted
too strongly against them. In subsequent courses, we made
students commit to a specified checklist of certain courses
of action if they are wrong. We asked "How sure are you of
your answer [to stay, to switch]? If you are wrong, would
you donate money to a specified charity? Would you participate
in the Terry Fox run for cancer research? Would you bake cookies
for the class before the end of the semester?" and so on.
This is a much better morale-building approach. We raised
hundreds of dollars for charity, had over a dozen runners,
and ate cookies for the remainder of the semester. This is
the approach we advocate. It adds a more light-hearted touch
without reducing the power of the exercise once students come
to the class.
Course evaluations of the instructors do not
offer the possibility of scoring the power of the exercise
on a Likert-type scale. In open-ended sections, however, students
volunteered that the exercise was "powerful", "frustrating",
"unnerving" and so on. The distinctive feature of the feedback
we receive relative to other teaching experiences is that
it comes to us in unusual ways and from non-student sources.
Students took the exercise home with them and tested their
parents, spouses, children and siblings. Their work colleagues
were treated to the exercise. Sometimes we would be accosted
in the hallways, at parties, and at our places of worship
by students' family members who wanted to argue about the
Let's Make a Deal answer. There is no doubt that the exercise
is engaging, and that it captures attention well beyond any
conventional teaching techniques.
Origin of this exercise
This exercise originated when the authors were
teaching in the Enterprise MBA program at the University of
Calgary. This program was very tightly integrated with the
explicit goal of breaking down disciplinary boundaries in
teaching. Both instructors were aware that the other "taught
something about decision-making" but we had little mutual
understanding.
Although the structure and incentives provided
by the Enterprise MBA program were important to creating this
exercise, we see no reason that they are necessary. The management
science instructor has successfully used this exercise in
the Executive MBA program, partnering with a different organizational
behavior instructor.
We encourage management science faculty to
approach their colleagues in organizational behavior to collaborate
in delivering this exercise, or seek other forms of educational
collaboration.
Better understanding of organizational behavior
will help the management science instructor enliven his own
teaching. In addition, the more that other departments understand
about modern business school management science, the more
likely it is that management science will flourish at that
school.
References
Carraway, R. L., and D.
R. Clyman. (1997), "Managerial Relevance: The Key to Survival
for OR/MS". Interfaces Vol. 27, No. 6, pp. 115-130.
Greenberg, J. and R. A.
Baron. (1995), Behavior in Organizations, Prentice Hall,
p. 6., Englewood Cliffs, NJ.
Johns, G. and A. M. Saks.
(2001), Organizational Behaviour: Understanding and Managing
Life at Work., p. 8. Addison Wesley
Longman, Toronto.
Jordan, E., L. Lasdon, M.
Lenard, J. Moore, S. Powell, and T. Willemain. (1997), "Report
of the Operating Subcommittee of the INFORMS Business School
Education Task Force," OR/MS Today Vol. 24, No. 1,
pp. 36-41.
Available at http://education.forum.informs.org/magnanti.html
Powell, S. G. (1998), "Requiem
for the Management Science Course?," Interfaces,
Vol. 28, No. 2, pp. 111-117.
Ragsdale, C. T. (2000),
Spreadsheet Modeling and Decision Analysis, Southwestern, Cincinnatti, OH.
Winston, W. L. (1996),
"Management Science with Spreadsheets for MBAs at Indiana
University," Interfaces Vol. 26, No. 2, pp. 105-111.
Winston, W. and S. C. Albright (2001),
Practical Management Science.,
Duxbury, Pacific Grove, CA.
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